P+ - King Dedede - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
9-10 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(8.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -20.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -13.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -6.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(7.0)
- SoundEffectTransient(1019)
Other
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }